Mesh clips if you get too close to it

Any way to fix this… I have tried the blueprint Bounds change and it does nothing. AM I doing the wrong thing? I select the mesh and select “Convert selected actor to blueprint class”, open it up and under rendering i select Bounds to change it to over 1000. even checked “Use attached parent bound” since it was suggested. Any other ideas?

You have to adjust the near clipping of the camera

it worked! Had to look into the ini and do it there! Also.
shut down the project and restart to make it take effect. Thxs