Mesh changes when open new level

Hi, I created a level where you can customize your character (change hair, hair color, etc) and then press a button that opens a new level. However, once I open the new level, all the changes I did to the character are lost and it goes back to default values. Please help!!
Thank you in advance

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The ‘open level’ call, throws away almost everything, including your character customizations.

You have to pass the new defaults to the character ( in the new level ), through the game instance.