Mesh changes when open new level

Hi, I created a level where you can customize your character (change hair, hair color, etc) and then press a button that opens a new level. However, once I open the new level, all the changes I did to the character are lost and it goes back to default values. Please help!!
Thank you in advance

The ‘open level’ call, throws away almost everything, including your character customizations.

You have to pass the new defaults to the character ( in the new level ), through the game instance.