I have a problem, i have two physics objects, collision and physics work ok.
In C++ if spawn the object
Mesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT(“Static Mesh”));
static ConstructorHelpers::FObjectFinder <UStaticMesh>StaticMesh(TEXT(“StaticMesh’/Game/Desk/plane1024.plane1024’”));
and enabled physics works ok too
but when attach(BP) to the other object seems the bounds act like the physics collision.
why? (if i not explain good enough because my bad english i can do a video for show the problem)
i setup something similar with BP and work like expected.