Hello TorQueMoD,
Yes you can use pyramid meshes as bones and import them.
Steps to follow:
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Export the pyramid editable poly as you would normally.
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Go into your content browser of the editor and click on import.
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Choose your mesh and check the box that says “Import as Skeletal.”
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Now click the import button and it will create a skeletal mesh of the asset you imported.
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Pull the mesh into your active viewport and under the “Rendering” section within the details panel check the box that says, “Actor Visible in Game.”
- Play in the Editor and the mesh will not be visible.
Thank you and I hope this helps!