Mesh bones visible?

Hello TorQueMoD,

Yes you can use pyramid meshes as bones and import them.

Steps to follow:

  1. Export the pyramid editable poly as you would normally.

  2. Go into your content browser of the editor and click on import.

  3. Choose your mesh and check the box that says “Import as Skeletal.”

  1. Now click the import button and it will create a skeletal mesh of the asset you imported.

  2. Pull the mesh into your active viewport and under the “Rendering” section within the details panel check the box that says, “Actor Visible in Game.”

  1. Play in the Editor and the mesh will not be visible.

Thank you and I hope this helps!