Mesh Blending Problem

We can blend mesh to landscape with virtual texture system. But its not work with mesh to mesh. How can i blend this rocks?

As seen in this picture, when 2 or more are intertwined, the intersections look very bad. Is it possible to show these rocks naturally blending, just like in the virtual texture system?

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Use a world aligned texture

Also, increasing the streaming pool will get rid of this error

and make things look a lot better

world aligned texture thats it yess…

I’ve been looking for a long time what this mechanic is, thank you

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