Mesh become rotated inside animation ue4

I’m very new to this whole process so forgive me if this is an obvious issue, but a google search didn’t bring up anything related.

Trying export a simple animation from Maya to unreal using the game exporter. Below I’ve linked some pictures of my entire export process from maya to unreal 4.22. You will see in the last picture that the mesh imports fine, correct translation and rotation. However, the animation import, is moving in the correct direction, but the geometry is rotated.

Any advice welcome.

Pictures Continued

Issue is with the importing settings in UE4.Checking “Force front X axis” was the issue for me. Even if both the Geo and Anim are imported with the option checked, it still rotates my mesh in the animation. Unchecking the option on both the mesh and animation import solved this issue.