Mesh AttachTo only updating on rotation?

So as you can see here the mesh only updates the “Attach To” when the mesh is rotated?

The buttons on the side “Set” the mesh for each part, the blade, the handle and the crossguard piece.

The sliders at the bottom rotate the handle mesh in which the others to are linked to in its blueprint.

76738-capture.png

The rotation code needs to be reworked anyway, as I’m getting that “snapping” effect which is not really acceptable (that can be done later)

Here is the AttachTo nodes (located in the meshes blueprint)

So what I’ve seen so far:

I’ve tried adding a custom event that gets executed after the sword mesh is switched to update the attach nodes, but that doesn’t work.

I tried to add the event through a delegate to update but that also doesn’t work.

For now I am going to see if i can constantly update it just by getting the rotation but i don’t think that’s really addressing the issue of whats going on.