Hi, first post here.
Currently im thinking about how to animate the unreal Third Person Shooter model.
Basically, what I was thinking about doing is to take the model&skeleton, get it to blender, and animate it from there, then, export the animation to UE, after all that, i would just attach a mesh to the skeleton that i had animated (first, would be just the current UE white robot).
The problem that im having is, I cannot seem to find i way to export the skeleton&mesh into one fbx, that from there i would be able to animate it, any ideas abt how to do the export right ?
Thanks!
(Version 4-27)