I see it ( investigating… )
1 Like
thanks, hope you can get somewhere
1 Like
yeah… this really seems to have no solution, CHATGPT the same
1 Like
It’s the same in UE5, btw…
I doubt it’s cumulative float error, because the objects are only moving a very small amount ( and then resetting ). I think it’s related to the location being returned inaccurately on curves.
1 Like
exactly, the values seem to fluctuate, which generates this change in speed, and this only happens on curves, if used as linear, this does not happen, but then it is not possible to do a “correct behavior”
this seems to have helped a lot, it has softened a lot, and it is not as noticeable anymore
1 Like
Probably ramps up CPU usage
1 Like
you are the man, thank you so much for the help
1 Like
1 Like