Mesh along the spline is experiencing speed fluctuations

I see it :slight_smile: ( investigating… )

thanks, hope you can get somewhere

Uh oh…

yeah… this really seems to have no solution, CHATGPT the same

It’s the same in UE5, btw…

I doubt it’s cumulative float error, because the objects are only moving a very small amount ( and then resetting ). I think it’s related to the location being returned inaccurately on curves.

Do you have this param in 4?

It seems to help ( I went from 10 to 25 )

exactly, the values seem to fluctuate, which generates this change in speed, and this only happens on curves, if used as linear, this does not happen, but then it is not possible to do a “correct behavior”

this seems to have helped a lot, it has softened a lot, and it is not as noticeable anymore

Probably ramps up CPU usage :nerd_face:

you are the man, thank you so much for the help

:star_struck:

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