This puts the components ( after you choose how many ) at the correct transforms
( the mesh on the ‘add static mesh component’ node is set to your module mesh )
And
The TL is auto play and loop
It’s actually a fake, they all just move to the next location, and then start again.
The only thing of note is, your mesh needs it’s pivot in the middle ( in all directions ), facing the correct way.
PS: It doesn’t need to be a closed loop.