MeRoMoN - Map System

This plugin is primarily designed for open-world games where robust navigation is essential. However, it can be seamlessly integrated into any game type. The Map System enables you to quickly and easily add both a map and a minimap to your game, with extensive customization options to suit your needs. Each class comes with numerous parameters and delegates for precise fine-tuning. Any object within your game level can be displayed on the map by simply adding a component to the actor and configuring it. Map images are automatically captured using a dedicated actor in the level, or you can opt to use your own custom images.

Explore More:

Demonstration video

Step-by-step Guide

Video Tutorial v1.2

Video Tutorial v1.0

Example Project

Demonstration build(Win64

Documentation

Patch Notes

Features:

  • Pathfinding

  • Fog Of War

  • Gamepad support

  • Areas

  • Map & Minimap

  • HUD Markers (Screen Markers)

  • Indoor navigation

First of all this is a great plugin. As a indie dev i would recommend to use this MapSystem on your projects.

Great plugin as well as an awesome creator. Email support been steady with answers within 24hours most of the time. 10/10

It is a fantastic plugin! I have one question though: is there a way to offset the marker appearance? By default it spawns at the actor’s pivot point but I want it to be spawned at a different location.

Hey! I’ve successfuly integrated the Map System into my project, but minimap is not rotating when I change direction. I see that it’s rotating in the example project. Which exact step should I take to make it rotate? I’ve followed the tutorial but there is no information about the rotation.