This plugin is primarily designed for open-world games where robust navigation is essential. However, it can be seamlessly integrated into any game type. The Map System enables you to quickly and easily add both a map and a minimap to your game, with extensive customization options to suit your needs. Each class comes with numerous parameters and delegates for precise fine-tuning. Any object within your game level can be displayed on the map by simply adding a component to the actor and configuring it. Map images are automatically captured using a dedicated actor in the level, or you can opt to use your own custom images.
It is a fantastic plugin! I have one question though: is there a way to offset the marker appearance? By default it spawns at the actor’s pivot point but I want it to be spawned at a different location.
Hey! I’ve successfuly integrated the Map System into my project, but minimap is not rotating when I change direction. I see that it’s rotating in the example project. Which exact step should I take to make it rotate? I’ve followed the tutorial but there is no information about the rotation.
Hi, have the basic system up and running but want to ask if there is a way to display on the minimap if a marker is above or below the players current elevation?