Hi there,
I came upon a small issue. Im currently trying to merge the UV maps of two planes to get one continuous texture but anything I try leaves me with two separate UV maps. I really need the texture continue on the second plane where it left off in the first. I tried merging and changing normals in Rhino3d (from where I imported the planes) but nothing helped.
With absolute world position UV mapping it kind of works but getting the texture so line up is a huge problem.
Is there a good way to merge two UV maps into one? or a way to quickly map one texture on two seperate meshes without it repeating?