Merging UVs

Hi there,

I came upon a small issue. Im currently trying to merge the UV maps of two planes to get one continuous texture but anything I try leaves me with two separate UV maps. I really need the texture continue on the second plane where it left off in the first. I tried merging and changing normals in Rhino3d (from where I imported the planes) but nothing helped.
With absolute world position UV mapping it kind of works but getting the texture so line up is a huge problem.

Is there a good way to merge two UV maps into one? or a way to quickly map one texture on two seperate meshes without it repeating?

Hi. Did you manage to find a solution to this? I’m coming from Cinema 4D where it’s very simple to spread a certain texture over more than 1 polysurface/mesh. Not sure how to go with this in Unreal engine.
Cheers