Hey there, extremely new to Ue5 and these forums in general.
I have an issue that is probably very simple to solve, but as I said i’m new and couldn’t find help anywhere online. I’m having an issue with projectile collision that should be fixed by merging my projectile’s static mesh to the root of the blueprint, however, as soon as I do that, for some reason my logic for applying vector to that projectile completely breaks.
This is the graph for my projectile with the sphere static mesh merged into the root
This is the logic that creates my projectile and assign’s it a vector based on the position of my cursor