Merging Levels

Hello. I am currently working as a teaching assistant for a Unreal Class. Some of my students for their final project built a general layout for their level in maya and each imported into their own unreal project to finish modeling and designing their portion of the level. Now they are looking to bring their project together and are having problems. They can import or migrate assets, but this just places them in folders within the current level. They would still have to essentially recreate all their work from this semester placing and arranging their objects. Is there a way to merge their levels together and keep all of their object placement and blueprint connections?

Use the world composition tool/level browser -> https://docs.unrealengine/latest/INT/Engine/LevelStreaming/WorldBrowser/index.html :slight_smile: