Merged static mesh. No collision

I merged a few meshes into one Static mesh. After merging and placint the new merged static mesh my player cannot walk on it. I have had this problem before, but i cannot remember how i fixed it.

Collision on the merged mesh is set to block all. and it is a world static, The player should be able to walk on it.

Merge mesh often lost or wrong collision. you try to recreate or edit collision tool. Check collision, Recreate collision, Check Collision Preset, Check character capsule collider

Ty. i was able to recreate a collision, in Box form and set it to the right height.