Merged static mesh. No collision

I merged a few meshes into one Static mesh. After merging and placint the new merged static mesh my player cannot walk on it. I have had this problem before, but i cannot remember how i fixed it.

Collision on the merged mesh is set to block all. and it is a world static, The player should be able to walk on it.

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Merge mesh often lost or wrong collision. you try to recreate or edit collision tool. Check collision, Recreate collision, Check Collision Preset, Check character capsule collider

Ty. i was able to recreate a collision, in Box form and set it to the right height.