Merged Static Mesh breaks in spline

But the only difference between this mesh and the other is I added a grass mesh on top of it…BUT you did give me an idea. Perhaps the issue is he pivot tool on unreal marketplace. I used it to change the pivot points for the sidewalk, road, and curb. Soooo…maybe the changing the pivots messed that up? I’ll remake the mesh and see if going Y instead of X changes that.