Merge Static Mesh Actors via Blueprint not importing Vertex Colors?

Hi! I’m doing some tools to optimize my workflow in unreal, and I’m using the Merge Static Mesh Actors in a Blutility.

It works wonderful…but for some reason, all settings on the Mesh Merging Settings don’t work. Specifically (in my case, but I’ve tested the other ones as well) the Bake Vertex Data. Lightmap options etc..everything else also doesn’t work as well.

Any ideas how to make it work? I made this tool to do the work for my in 1 click, so doing it manually is not an options (also because this is done on lots of assets to save time).

It does work if I do it manually (Actors → Merge Actors → Merge)

(I’m using 5.4! And can’t upgrade to a newer version as for now)