Merge maya mesh in UE4

Can I merge static meshes together in unreal engine that I made in autodesk Maya. For example I have a street pole and a street sign and I want to merge those two together


This is easy, but you need do this carefully. It’s still experimental feature. If you create content for mobile devices, you must remember - after combining, new mesh must have less than 65535 vertices. This is restriction for mobile content.