When I check Project Settings → Garbage Collection → Merge GC Clusters game crashes on Android & iOS without any errors in output logs.
,
In order to better assist you, I’m going to need for you to provide me the logs from your mobile devices.
Android
- Attach your phone to the computer
- Go here: C:\android-sdk-windows\tools
- Open up Monitor.bat
- Launch the program and save the logs
If you cannot get Monitor.bat to open, please go to:
- C:\android-sdk-windows\tools\lib\monitor-x86
- Open up Monitor.exe
- Follow the instructions above
iOS Windows:
- Open iPhonePackager (Engine/Binaries/DotNET/IOS)
- Select a uproject file (Optional)
- Select the Advance Tools tab
- Select Other Deployment Tools…
- Select Backup Documents…
- Select the IPA for the game you wish to get a log for
- The documents directory data will then be copied to Engine/Binaries/DotNET/IOS/IOS_Backups or GameDir/IOS_Backups if a uproject was selected
- The log can then be found at IOS_Backups/Game/Saved/Logs
iOS Mac:
- Open Xcode (Install Xcode if you have not already)
- Open Window|Devices
- Select the device you want to get the log off of
- Select the app you want to get the log from
- Select the gear icon under the app list
- Select Download Container
- Select a location for the container file
- Navigate to the file via Finder
- Right click and select Show Package Contents
- Navigate to the location of the log (AppData/Documents/Game/Saved/Logs/)
Make sure that you highlight all of the logs, because they do not save unless they’re highlighted.
Thank you!