I don’t know if this is doable but I just had an idea. well you know how there is the migrate assets, well what about a merge blueprint command? like say i have a FP character that i have working and has huge amounts of blueprint nodes in it and then i have another FP character from a content pack with lots of nodes. it would be nice to merge them without copy/pasting it all. like it will copy all of your variables first then apply the nodes so there are no error from variables not being added yet. that way content released in the market place is not so hard to integrate into your projects. I see alot of content where there is NO documentation on how to merge it to peoples projects. just a thought. because it is sad when you merge ALL the nodes/variables and still it don’t work after being merged.