Has anyone noticed that Merge Actors is still buggy? I began to use it (first testing) then feeling more confident began merging actors in my scene, and watching my game play speedup.
The problem I realized after I used this a bit too much, was that my colliders vanished for merged groups. This happens in two ways, first when I edit the merged actor, it may still show the combined merged colliders looking intact, however in game play (or simulated) the colliders do not actually exist (use control-c to show them).
Editing all the merged models, I see that most of them don’t even show the combined colliders in the the editor, (again sometimes I do see them but they still don’t work).
I don’t see anyone talking about this. This is such a great way to speed up the engine, but of course it needs to work properly.
Anyone have thoughts on this?