Merge 8 textures into 1 ( Creating a Planet Sphere)

Hello guys, i’m creating a planet with a sphere and i have found a big resolution texture of 80k pixels divided in 8 “slices”, how you can see in the screenshot, but i’ve been fighting 2 days trying to merge them into 1 to create the texture map in unreal but i haven’t found the way with the nodes. I’ve been trying to use virtual textures but i have had more problems :cry: And i have seen people that have mixed textures into 1 but they don’t explain how. Someone could help me? Thanks so much

Hey @SoulStudio!

The maximum recommended texture size in UE is 8K. It may be simpler to have your Earth/textures divided into 10 slices and seamlessly fit them together like a jigsaw puzzle possibly using a blueprint. Is there a particular reason you need this as 1 texture?

As he say create the sphere with 8 or 10 materials id and apply to each one of those one material instance with the right texture.

Any case not sure what are you trying to archive but maybe is not just about having more resolution, even with virtual texture you can handle a really big textures

Hi guys, thanks for respond. First of all, muy first idea was to use the textures in slices 8 or 10 whatever and merge them into 1 because i have a blueprint with the day and night mode connected and i only want to change the texture improving the resolution, the problem was trying to use Virtual texture in that blue print because the textures appears in different position in the sphere. I only need to know what nodes to use to merge the slices into 1, because i see that option the fastest. Thanks so much for tour time.

Hey guys, thanks so much for the help, finally after another battle with virtual texture i have achieved to use the textures like virtual textures :partying_face: :partying_face: :partying_face: Thanks so much for your time

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