And that Damage Input node on Event AnyDamage is passing 2 kinds of damage, Impact (normal) and Radial damage.
So when I Print String I see that both damage types are being printed individually. How can I merge both knowing I only have that Damage node as reference for the two? So instead of appearing like this (7.88 Normal Damage + 5 Radial Damage):
So, don’t display the damage immediately, collect it and display it on a regular basis. ( Obviously you probably wouldn’t use a print string, it would be a widget etc… )
I tried your second solution and it sums up both damage, however, it will continue to increment the damage - so instead of appearing (for example) 14 damage (9 point + 5 radial damage), it will continue to appear 14 damge, then 28 damage, then 42 damage, instead of appearing 14 damage, 14 damage, 14 damage.
Also, when applying damage on your projectile, if you want to have both Point and Radial Damage, don’t use the function Apply Damage to apply your generic damage, use Apply Point Damage and Apply Radial Damage instead.