We can’t keep up with the issues that are presented from all sides every time. For a year now I ve asked Epic to go in the project together, show them all the issues that happen when you scale a UEFN project, then report them in an effort to fix them. But nothing, the same issues remain, HLODs still cause 600mb edits on a single actor transform, Switch crashes with verse construction, Mem calc exponentially increases when you move actors away from the center of the map, URC adds around 4 times the wait time on any action, Creatures and Guards cause server lag, BP actors past 19k actors lag servers past 11 players, 150m derenders any player, their weapon fire and audio (only in Creative maps, BR is fine), and so so much more.
Wait times have worsened as well, now with the verification step taking extra 2 mins on live edit, HLOD generation is now 7 times longer due to URC checking each chunk as it gets generated, and our wait time is still at 1hr 36 mins to do mem calc, which rarely can fail due to the 4hr server ending.
I 've also added a second PC to my workflow to simply do mem calc since they take so long, but now FN can’t run on it at all, even if I turn off my antivirus. All these issues just stack and eventually make me want to move on and simply make mini-games.
I can’t keep up with this, the Mercenaries team is a team of two. We can’t rebuild the game at this scale when so many things can go wrong at the same time. It took me 4 hours yesterday only to start mem calc, and I didn’t manage to do it. On my alt PC, live edit doesn’t even load, or URC can’t even sync changes.
I am just forced to give up now, and the game only took a week to go from 9k to 100 players again, even with all the marketing pushes that Epic did. We can’t sustain it with this state of the engine, and unless Epic sits down with us and we collaborate/fix those issues together, all future projects will run into the same issues.
And it’s unfair because when Epic encounters these, I am sure they ll either use a UE5 workaround, or fix the issue and we have to revive the game again till another issue kills it.
I don’t even know what to say anymore, I am just incredibly frustrated that I don’t have control over these issues and Epic has only gone more distant in helping address memory and perf issues.