Menus in UE5

Hi ! I am creating my game for the first time in UE5.4 and I have made two separate Widget Creation Schemes. One is for the main menu and the other is for the settings menu. But I ran into a difficulty, I do not know how to use blueprint to write switching between these scenes (So that the camera and the player themselves are in the same world, regardless of which menu is currently selected)

Hello,

I’m not sure I fully understand you. Is your issue that you can only create one User Interface per level, and that you’d have to switch levels to access other interfaces?