Menu on UE4, inspired by AC4 and Windows’s Metro. All made with Blueprints and c++ functions exposed to BP.
Still need some bugfix, soon on Sellfy and Marketplace. I’m thinking $20.
*Need to check with Epic about using the Kite images.
That just looks just amazing.
What’s the song?
It’s from Epic’s Realistic Rendering project.
Excellent work. Well done.
Is this all UMG? Is it controller-friendly? E.g., can everything be navigated with D-pad/stick and buttons?
Also, how hackable are the UI elements? For example, is it relatively easy to change the size of the right/left adjustment arrows, just by replacing the images, or changing the dimensions in blueprint/UMG editor?
Really well done, though, will buy!
Great thing for the marketplace. I will be picking this up for sure and integrating it into my own menus. This will save me from learning/doing all the technical work involved in changing and saving video modes etc. Awesome stuff. /clap
If this is gamepad ready will def buy
^^ what this guy said. If it is gamepad ready, I am ready!
Please put this on the market ASAP
Working on the gamepad navigation here’s a update:
Woah! that looks awesome but once again, no Key bindings.
Is there a reason great menu systems like this lack key bindings?
My only reason is that I don’t know enough c++ to do it, but I’m trying to.
Here’s a little of the navigation system for keyboard/gamepad:
Pretty high standard here. Thats how i like it!