I’m working on a Pause menu that can be open and closed whit the ESC and p key, and close whit a widget button press, but that is hard to do. Is valid do not work and I did find some bugs, so if a key is pressed and it spawn an Actor that has the same keys, the Is vaid that is connected to the actor is pressed, befor the actor did spawn!! And you can’t conect a Macro from 1 widget to the next. this also bug out the Flip Flop node, so I can’t use that. So is it possible to do this in Blueprint or do I need to use c++ for this?