If i run the editor with multiplayer options, and simulate 2 instances of the game running, the main menu appears only in one of the running games, which is the server. After i host a game, the server loads another level, another game mode. After this the main menu pops up at the client too. (If i simulate more than 2 instances, the menu shows up on all clients after the server transitioned to the level.)
Can you give me a point where my blueprints are wrong? Is it because i use get player controller in every instances?
For example this is the host menus blueprint, though, this shouldn’t have anything to do with whether the main menu shows up or not.