Menu Level Blueprint

Hi,

I’m stuck with a small problem on my menu. I used Common UI to create my menu. Everything works very well. I use Push Widget node to switch widget and disable widget to close them.

I use this system for my pause menu during gameplay. I wanted to use this same operation for my title screen menu. Everything is displayed without problem :

but here I do not use the third character BP because I’m not in the game with my character :

because it is displayed directly in the level plan. So I used the Cast to HUD :

but I don’t really understand what to put in the subject? Should I create an object variable to use it later or should I use a class?

Thank you very much for your answers and happy holidays to all.

I found the solution. I had to do a Get Hud on the Get Player Controller.

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