Hi, I’m trying to build a menu using a dedicated level for it and a UserWidget, with just an screen canvas and some buttons.
If I build the project from scratch, everything works perfectly. No issues, and buttons are working (can be clicked, an events executed like printing, loading another menu, etc.).
But, if I build the new level on an existing project, buttons don’t work. Them are rendered but cannot be pressed, no events are executed, an so on…
Things I’ve already tried:
Change ZIndex (nope).
Added a new PlayerController for that specific level and enable all controllers (nope).
Remove all old levels, leaving only the Menu (nope).
Any idea? Looks like it is quite easy, but I cannot fixed it…
I’m using UE5.3, a new Level as the Menu with no elements but a UserWidget on the Level’s Blueprint.
It seems like you’re having trouble with your menu buttons when building on an existing project. Have you tried checking if the button elements are properly connected to their respective functions in the existing project? Sometimes, when adding a new level, connections might need to be reestablished. Also, ensure that the input settings for the buttons are correctly set up in the UserWidget Blueprint. Double-checking these connections might help fix the button functionality.
Second one, it isn’t. I’ve build it just identically. Only difference: in the one which is not working I’m using ImGUI, and looks like is identifying the widget as ImGUIWidget (which is not).