Am I able to have a menu or level select like in surgeon simulator where it is on the clipboard and the player can still look around, I have made menus via a HUD UI but this takes up space on the screen, can I have the menu and buttons be on a monitor screen or clipboard in the game, or is there another way to do this, not looking for instructions just a guide or pointer
Hey tedarnott316–Everynone is correct–you can use a Widget component to create a floating HUD that you’re thinking of. You can place the widget component on an actor and orient it anyway you want with the actor or in the level i.e. like storing the widget component on a clipboard actor/model.