Menu and Data Driven Game Help

Greetings!

I’m trying to build a management sim game but I get stuck on things because I can’t dynamically write data to the tables and I’m not really sure how to proceed. An example would be a Hire tab that generates 5 employee names and random values for 4 attributes, every 10 in-game days the hire employee list would be regenerated. I can generate them (I’m currently only doing one employee) but I don’t know where to go after that as far as storing them for later use. Also, I know that I may be going about this the completely wrong way.

Some Structure:
I have a table with names that I randomly pull a first name and then last name and concatenate them.
I have a struct for the employee attributes (EFFICIENCY, RELIABILITY, AMBITION, PROFESSIONAL) that are all ints.
I have a function that randomly generates in 4 values, one for each struct variable.

As of now, the 4 values in the array aren’t actually tied to the employee attributes struct as I’m not sure on how to go about that.

Could anyone give me some advice or point me a direction that I can research some of these things? I can’t find anything in video or text on making a menu/data driven game in UE4.