Memory stomp with PixelStreaming plugin

Thank you for your patience Damien.

We’ve made slight changes and fixed the issue, primed and ready for 5.6.

You can see the commit here: https://github.com/EpicGames/UnrealEngine/commit/c13c2d25866bdfde651005c06c94d7e7cbfb757f

Thank you again for your contribution, this is a great find!

I’ll close off the ticket here, but if you had any further questions or need any help, please feel free to re-open, or create a new ticket.

Kind Regards,

Michael Wallace