Hello,
So i have been getting really confused when my editor gives me the warning of being over the texture streaming pool limit. Our limit is 2gb of RAM and we have been doing texture size optimizations to go under that limit. I am just stumped because i will get this error despite in the audit/statistics/texture size window our fully loaded memory is no more then 1gb
If anyone knows what is going on here or can explain something i am missing it would be appreciated.
Thank you