Memory over budget despite being under limit in memory statistics

Hello,

So i have been getting really confused when my editor gives me the warning of being over the texture streaming pool limit. Our limit is 2gb of RAM and we have been doing texture size optimizations to go under that limit. I am just stumped because i will get this error despite in the audit/statistics/texture size window our fully loaded memory is no more then 1gb


If anyone knows what is going on here or can explain something i am missing it would be appreciated.

Thank you

The editor does nothing but fill the streaming pool as you go along. The more assets you use or audition, the more full the pool gets.

If you restart the editor, and can open your level without the warning, then it’s not exceeding streaming pool size.

The pool is managed automatically in a packaged game.

Ah ok. Thank you for clearing that up.

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