memory leaks in pixel streaming(5.21)

still has memory leak, about 1gb per day,but won’t crash after this changes

Oh so it’s confirmed it’s still occurring just less so, thanks. I’ll add this to the report!

Just wanted to let you know UDN is also tracking this back from UE5.2 release.
PixelStreaming performance on 5.2 (unrealengine.com)

Also wanted to link another forum post that’s been following this as well.
UE 5.2.1 Pixel Streaming performance problem - Development / Platform & Builds - Epic Developer Community Forums (unrealengine.com)

I’ve implemented PR10637 however I’m also seeing PR11068 with the below in VideoEncoder.h

	Result = this->Child->SendFrame(MappedResource, Timestamp, bForceKeyframe);

			MappedResource.Reset();

			return Result;

Is both needed to fully resolve or is there still leaking even after applying both? Just trying to make sure there is clarity.
Cheers,

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