Memory Leak updating references

Unreal Engine 5 editor is crashing after massive memory use, when trying to update asset references after moving or deleting an asset.

Lets say i’ve moved an animation blueprint to another folder, and it has a couple of hundred references. The memory usage for the editor climbs up to 65gb and eventually task manager shows the editor as not responding.

This problem happens no matter what combination of assets I try and move, i’ve even tried to copy the assets and then delete and update references that way, but still I run into this particular issue.

To improve the editor stability, stop it from crashing while updating asset references. I’ve not experienced this kind of crash when trying the same operation on a UE4 project with similar number of references.