I have been having a memory leak while using the Editor since 4.6. I don’t know what is causing it but never-mind the project I open after a certain time the 12GB of RAM my machine are being consumed and the computer slows down.
When I close the editor to be able to recover the machine the process of Unreal Editor stays open still consuming the 12GB.
I don’t get the problem in my other computers.
I have noted that the problem does not manifest itself when using only the main window of the editor. It is also important to note that I don’t use the engine as much at home, this means the problem might be there and I haven’t noticed.
You can find here the DxDiag from my home computer and here the DxDiag from the work computer that causes the problem. I will upload a memreport as soon as the problem manifests again.
I started working with blueprints again, making a simple timeline to animate a door and the leak happened again. You can find the memreport here.
I have also noticed that until I also close the launcher the memory is not freed, I mean I need to close both the editor and the launcher for the memory to free itself (or kill the process tree in the task manager).