Looking at memory usage on the performance overlay from the OVR Metrics Tool, I noticed that the memory usage keep rising on every project I tried, including various sample projects. Looks like the more stuff are rendered on screen, the faster it leaks. The leak only appear when build for Oculus Quest and only show up on the OVR Metrics Tool overlay. UE’s memory profiler and Android Studio doesn’t detect any leak. Memory will go up to 2GB if I leave the app running for long enough. However, when build for Vulkan, the leak seemed to disappear.
Is this behavior normal? If not, is there away around it?