Hello everyone!
Today I’ve been programming for near eight hours straight and noticed something relating to my memory usage. Over the time span my in-use memory went from 3,600mb to 8,700mb. I restarted my editor and it dropped back down to 3,600mb but I was wondering if anyone else experienced this and if so, how do I fix it so at least the packaged version of my game is clear?
I would like to state that this happened even whilst the editor was idle.
So, I don’t actually think it’s a memory leak. Unreal is programmed to use as much memory as possible (while, at the same time, relinquishing memory should other programs need them; I’ve tested this). So you could have all the memory RAM and VRAM in the world, and you’ll still end up with Texture Pool errors and their ilk.