Memory issue?

Hi, is there a memory bug on the cells? No matter where I place my props, the memory consumption is done in ALL the cells of the map. In the picture, if I add a 4000 cube, it will add 4000 to all the cells. So in the end, we quickly reach 100 000 in one cell and no matter how much there is in the others, the memory is full. (streaming enabled, changing the cell size doesnt solve the pb)

A few quick questions, how big is the map you’re using?
If your map is too small (as in, if you can render the entire map from one spot) then that is not a bug. If your map is large though, then that might be an issue.

Also, are you using a lot of different props, or a lot of the same props?
Using a lot of different props will drive data usage up. It takes more data to place the first of a series of identical objects then every successive object. For example, 100 of the same props will take much less data than 10 different props.

What might help your memory usage would be to reduce the cell loading range, not the cell size, like you said you already tried. (It’s the setting right underneath the cell size adjustment) Try reducing the cell loading range and see if that makes a difference. You can also enable the “Preview Grid” (second box down in the settings in your pic) to visualize the render distance; that will help you figure out where to place props to minimize cell data usage.