Memory build up after each test

(Not sure if this is the right subforum to ask)

Anyway,
Just testing my extremely simple game builds up the memory of Unreal Editor when looking at in the the task manager. When I hit stop playing it doesn’t go down or clear itself, so If i test my game multiple times it just keeps on building up then eventually i have to restart Unreal to keep it form lagging. Anyone know how to clear it’s memory?

Thanks.

What is in your game? How much RAM is being used?Which version of the editor are you using?

There are like 20 static spheres(planets). No physics. And you can click on them. When you do you get a bunch of randomized information about them that is made through the construction script. And I’m on 4.8

This what my RAM generally starts at, which im sure is normal, then it just will increase after playtesting. once it gets up to about 2,500,000K Is when it starts getting bad (My computer only has 8gbs RAM)

And yes I am using the PIE, but I haven’t heard of AMI (I’m still somewhat new) :wink: