Hi again everyone.
I am greceiving error:
"Exception thrown: read access violation.
this was 0x4C0.
If there is a handler for this exception, the program may be safely continued."
OR
Unhandled exception at 0x00007FFEB93B3A11 (UE4Editor-OCOL-Win64-DebugGame.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0x0000000000000248.
===
I know that I am close on solving this one but am having some trouble. It looks like it is trying to utilize uninitialed memory but I can not see where this is happening.
I tried stepping into the code but did not make progress. I know it says that I can make an exception handler above however I am not a fan of doing that. I prefer
finding the problem and solving it.
Essentially what I am trying to do is add a triggerbox to my actor class. I have not added a mesh or anything yet to the code. Here is what I have:
===
Header:
#pragma once
#include "GameFramework/Actor.h"
#include "OLTest.generated.h"
UCLASS()
class OCOL_API AOLTest : public AActor
{
GENERATED_BODY()
public:
AOLTest();
//This is for the triggerBox
UPROPERTY(BlueprintReadWrite, Category = "TriggerBox")
UBoxComponent* triggerBox;
UPROPERTY(BlueprintAssignable, Category = "Collision")
FComponentBeginOverlapSignature OnComponentBeginOverlap;
UFUNCTION()
void TriggerEnter(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const
FHitResult& SweepResult);
};
CPP file:
#include "OCOL.h"
#include "OLTest.h"
// Sets default values
AOLTest::AOLTest()
{
triggerBox->bGenerateOverlapEvents = true;
triggerBox->OnComponentBeginOverlap.AddDynamic(this, &AOLTest::TriggerEnter);
triggerBox->bGenerateOverlapEvents = true;
triggerBox->SetRelativeLocationAndRotation(FVector(0.0f, 0.0f, 0.0f), FRotator(0.0f, 0.0f, 0.0f));
triggerBox->SetRelativeScale3D(FVector(15.0f, 15.0f, 5.0f));
RootComponent = triggerBox;
}
//FComponentBeginOverlapSignature
void AOLTest::TriggerEnter(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult&
SweepResult)
{
//Future code will go here.
}
===
Any thoughts?
Oh yes, I am on:
Windows 10 Pro 64 bit
Unreal Engine 4.12
Visual Studio Enterprise 2015
Version 14.025123.00 Update 2
I can post more info if needed.