I made a punching system in my project and I have a few problems, first thing is, when I punch and I hit the AI char the hand goes right thru him , is there any way to make it so it doesn’t? I played around with the collision settings of the meshes in the Character blueprint and the AI character blueprint ,like setting to block all but it didn’t do the trick, could i apply force to the punches so it could also do a knockback which I was planing on implementing anyway that would be awesome , another problem is, I based my damage system on the on hit events fired from the collision spheres connected to the hands , and its just AWFUL, Half of the time they don’t even fire the event , if I’m facing the AI from the back it never fires and it also takes it a while before it applies the damage, is there some other way to set this up? I want to set it up so it does damage when it hits a character mesh and not when it hits a collision sphere I would attach to a character mesh.
This is how I got it set up now it disables the collision because punching enables it like in the tut I linked , and it also applied damage the whole time it was overlapped so it was a must.
Also my engine has a MASSIVE memory leak , after about an hour or two it takes up 7 GB of ram and UE4Editor.exe stays on even after I close the program and it keeps eating up all my memory and the only way to get rid of it is by restarting my PC, and I tried ending the process and the process tree it doesn’t work it still stays on. If I don’t restart the PC it just crashes eventually. Anybody else got this?