Hi,
I’m facing a problem with my melee weapon where I want to check the overlap with enemy during the attack animation, but my weapon is never generating collision events. If I place the same static mesh on the ground it has collision and blocks my character, I cannot walk through it. The weapon is attached to a socket with “Create static Mesh”
I tried to add every possible bind event, still its not generating any event when I play my animation or when I just walk near to a wall and my weapon collides with it or when I hit a character with my weapon.
How can I generate collision events with the weapon attached by Blueprints? I need to do it this way, as the weapon is in the inventory of the character, and I attach it only when he equips the weapon. He can have multiple weapons of different sizes.