Melee Attack/Punch

Ehi guys im trying to write a punch blueprint, but i want that the animation which i play need to finish and after permit the begin of another animation, do you have same problem? how do you resolved??

Instead of “Arms” use your skeletal mesh, set the animation to the punch animation and set the delay’s duration to how much time it takes for the animation to finish.

Thanks i will try.

tryed but my character after the animation is blocked with the finishing pose of the animation