Megascans trees no longer working in June 2024

I have used the Megascans Trees early access assets since I started using Unreal in version 5.1, and they’ve been fantastic. However, I’ve noticed that projects where I use them now won’t open (stuck on “Discovering Asset Data” indefinitely, and the Megascans Trees haven’t been updated to 5.4.

Normally when an asset hasn’t been updated for a newer version yet, I can just add them to an older version, and then copy/paste the folder from that Content folder to my current Content folder in the newer version. However, when I try this with any of the Megascans Trees, it initially looks like the transfer has worked, but there is some parent material missing, causing all of the trees to just show up as grey when they’re added to a level.

Anyone know:

  1. What that parent material normally is, so I an re-parent it?
  2. If the Megascans Trees are no longer supported?
  3. If there’s a newer version out somewhere I don’t know about, and where I can get them?

Thank you in advance for any help. I’m making rendered cinematics, and so these are some of the very few trees that have looked good enough to use for anything close up.

Copy / paste, that sounds a bit dodgy… :slight_smile:

Are you doing that in the windows explorer, by chance?

You can add the trees directly to any project by just choosing the ‘show all’ checkbox, and then choosing which version of the trees you want to add.

None of the Megascans work for me. The option to show all projects is there but if you go to click it and add it is greyed out.

Sorry for the delay, but this was the answer for me. Having it show all projects, and then selecting the most current supported version of the asset allowed me to successfully add the trees to my project. Thanks!

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Not sure about solving your main issue, but the missing materials issue is a problem because the folder called ‘MS Presets’ also needs to be transferred into the project. I just remembered this yesterday when I was trying to figure out the same problem of materials not being there. This may even solve your other problem, here’s hoping.

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