Ive been trying to export Megascans trees with their Lods to blender. but only the LOD0 shows up. ive seen another post on here about the same problem from 2018 and it still doesn’t have an answer. apparently this is because blender or maya cant understand what unreal is giving it when exporting with lods. there was one solution where you would import it into paint 3d as it could read all the Lod info and then export it to blender. but paint 3d literally removed the ability to import fbx and obj 3-4 years ago for seemingly no reason. ive been scouring for fixes for 2 days now and i would really appreciate any help, thank you for reading.