Megascans object material issue

I recently wanted to import some objects from Bridge to my Unreal Engine project, but the problem is that when I import it and press start play the objects change his materials and if i click on them they go back to the correct material. Please can someone help me with this problem ? In addition I also attached a screenshot to show the problem that i have.

I have the exact same problem, some suggested to remove the SkyLight component, but that’s not exactly a solution.

It would be nice to have an hotfix, anybody knows if on Git there is a version with this fixed?

I just found a solution! The Skylight was the issue I had to change him to movable.


thanks bro, you save my nek