Megascans MS_Default_Fuzz_Material not working with Lumen GI (most rock assets)

yeah it looks fine in the Lumen scene (it’s rendered normal, not being black. It’s really bizzar as this affects a huge chunk of the Megascans 3d Asset Library (a lot of those rocks are using that shader. I thought for sure I had broken it on my end which is why I uninstalled all traces of megascans and unreal and reinstalled everything setting up a new project but the problem is still there