Megascans grass bug in render

Everything works fine in the viewport, there is such a bug in the render

Can you confirm a few things:

  1. Do you get any errors when you look at the instance material used, or the parent material?
  2. Does this happen if you create a new project and add the grass/trees?
  3. Did you change any of the default settings of the grass/trees (I can’t replicate what you’re seeing with a grass asset I got from Bridge and placed in the level (via foliage/or just drag and drop into the level)).


2random, Works fine in some projects ,trees not from megascans are working fine
3 No

I added the grass as a mesh, I think the problem is in the foliage tool

Does this work for you:

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WOW thanks :smiley: